📄 Raycaster.tests.js
¶
📊 Analysis Summary¶
Metric | Count |
---|---|
🔧 Functions | 4 |
📦 Imports | 9 |
📊 Variables & Constants | 19 |
📚 Table of Contents¶
🛠️ File Location:¶
📂 test/unit/src/core/Raycaster.tests.js
📦 Imports¶
Name | Source |
---|---|
Raycaster |
../../../../src/core/Raycaster.js |
Vector3 |
../../../../src/math/Vector3.js |
Mesh |
../../../../src/objects/Mesh.js |
SphereGeometry |
../../../../src/geometries/SphereGeometry.js |
BufferGeometry |
../../../../src/core/BufferGeometry.js |
Line |
../../../../src/objects/Line.js |
Points |
../../../../src/objects/Points.js |
PerspectiveCamera |
../../../../src/cameras/PerspectiveCamera.js |
OrthographicCamera |
../../../../src/cameras/OrthographicCamera.js |
Variables & Constants¶
Name | Type | Kind | Value | Exported |
---|---|---|---|---|
objects |
any[] |
let/var | [] |
✗ |
object |
Raycaster |
let/var | new Raycaster() |
✗ |
origin |
Vector3 |
let/var | new Vector3( 0, 0, 0 ) |
✗ |
direction |
Vector3 |
let/var | new Vector3( 0, 0, - 1 ) |
✗ |
a |
Raycaster |
let/var | new Raycaster( origin.clone(), direction.clone() ) |
✗ |
raycaster |
Raycaster |
let/var | new Raycaster() |
✗ |
rayDirection |
Vector3 |
let/var | raycaster.ray.direction |
✗ |
camera |
PerspectiveCamera |
let/var | new PerspectiveCamera( 90, 1, 1, 1000 ) |
✗ |
step |
0.1 |
let/var | 0.1 |
✗ |
raycaster |
Raycaster |
let/var | new Raycaster() |
✗ |
rayOrigin |
Vector3 |
let/var | raycaster.ray.origin |
✗ |
rayDirection |
Vector3 |
let/var | raycaster.ray.direction |
✗ |
camera |
OrthographicCamera |
let/var | new OrthographicCamera( - 1, 1, 1, - 1, 0, 1000 ) |
✗ |
expectedOrigin |
Vector3 |
let/var | new Vector3( 0, 0, 0 ) |
✗ |
expectedDirection |
Vector3 |
let/var | new Vector3( 0, 0, - 1 ) |
✗ |
points |
Vector3[] |
let/var | [ new Vector3( - 2, - 10, - 5 ), new Vector3( - 2, 10, - 5 ) ] |
✗ |
line |
Line |
let/var | new Line( geometry, null ) |
✗ |
coordinates |
Vector3[] |
let/var | [ new Vector3( - 2, 0, - 5 ) ] |
✗ |
points |
Points |
let/var | new Points( geometry, null ) |
✗ |
Functions¶
checkRayDirectionAgainstReferenceVector(rayDirection: any, refVector: any, assert: any): void
¶
Parameters:
rayDirection
any
refVector
any
assert
any
Returns: void
Calls:
assert.ok
Code
function checkRayDirectionAgainstReferenceVector( rayDirection, refVector, assert ) {
assert.ok( refVector.x - rayDirection.x <= Number.EPSILON && refVector.y - rayDirection.y <= Number.EPSILON && refVector.z - rayDirection.z <= Number.EPSILON, 'camera is pointing to' +
' the same direction as expected' );
}
getRaycaster(): Raycaster
¶
Returns: Raycaster
Code
getObjectsToCheck(): Mesh[]
¶
Returns: Mesh[]
Calls:
getSphere
sphere1.position.set
objects.push
sphere11.position.set
sphere1.add
sphere12.position.set
sphere2.position.set
objects[ i ].updateMatrixWorld
Code
function getObjectsToCheck() {
const objects = [];
const sphere1 = getSphere();
sphere1.position.set( 0, 0, - 10 );
sphere1.name = 1;
objects.push( sphere1 );
const sphere11 = getSphere();
sphere11.position.set( 0, 0, 1 );
sphere11.name = 11;
sphere1.add( sphere11 );
const sphere12 = getSphere();
sphere12.position.set( 0, 0, - 1 );
sphere12.name = 12;
sphere1.add( sphere12 );
const sphere2 = getSphere();
sphere2.position.set( - 5, 0, - 5 );
sphere2.name = 2;
objects.push( sphere2 );
for ( let i = 0; i < objects.length; i ++ ) {
objects[ i ].updateMatrixWorld();
}
return objects;
}
getSphere(): Mesh
¶
Returns: Mesh