a |
Ray |
let/var |
new Ray() |
✗ |
a |
Ray |
let/var |
new Ray() |
✗ |
a |
Ray |
let/var |
new Ray( one3.clone(), new Vector3( 0, 0, 1 ) ) |
✗ |
a |
Ray |
let/var |
new Ray( zero3.clone(), one3.clone() ) |
✗ |
a |
Ray |
let/var |
new Ray( one3.clone(), new Vector3( 0, 0, 1 ) ) |
✗ |
point |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Ray |
let/var |
new Ray( two3.clone(), one3.clone() ) |
✗ |
a |
Ray |
let/var |
new Ray( one3.clone(), new Vector3( 0, 0, 1 ) ) |
✗ |
point |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Ray |
let/var |
new Ray( one3.clone(), new Vector3( 0, 0, 1 ) ) |
✗ |
a |
Ray |
let/var |
new Ray( one3.clone(), new Vector3( 0, 0, 1 ) ) |
✗ |
a |
Ray |
let/var |
new Ray( one3.clone(), new Vector3( 0, 0, 1 ) ) |
✗ |
ptOnLine |
Vector3 |
let/var |
new Vector3() |
✗ |
ptOnSegment |
Vector3 |
let/var |
new Vector3() |
✗ |
v0 |
Vector3 |
let/var |
new Vector3( 3, 5, 50 ) |
✗ |
v1 |
Vector3 |
let/var |
new Vector3( 50, 50, 50 ) |
✗ |
TOL |
0.0001 |
let/var |
0.0001 |
✗ |
point |
Vector3 |
let/var |
new Vector3() |
✗ |
a0 |
Ray |
let/var |
new Ray( zero3.clone(), new Vector3( 0, 0, - 1 ) ) |
✗ |
a1 |
Ray |
let/var |
new Ray( one3.clone(), new Vector3( - 1, 0, 0 ) ) |
✗ |
b |
Sphere |
let/var |
new Sphere( new Vector3( 0, 0, 3 ), 2 ) |
✗ |
a |
Ray |
let/var |
new Ray( one3.clone(), new Vector3( 0, 0, 1 ) ) |
✗ |
b |
Sphere |
let/var |
new Sphere( zero3, 0.5 ) |
✗ |
c |
Sphere |
let/var |
new Sphere( zero3, 1.5 ) |
✗ |
d |
Sphere |
let/var |
new Sphere( one3, 0.1 ) |
✗ |
e |
Sphere |
let/var |
new Sphere( two3, 0.1 ) |
✗ |
f |
Sphere |
let/var |
new Sphere( two3, 1 ) |
✗ |
a |
Ray |
let/var |
new Ray( one3.clone(), new Vector3( 0, 0, 1 ) ) |
✗ |
point |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Ray |
let/var |
new Ray( one3.clone(), new Vector3( 0, 0, 1 ) ) |
✗ |
TOL |
0.0001 |
let/var |
0.0001 |
✗ |
box |
Box3 |
let/var |
new Box3( new Vector3( - 1, - 1, - 1 ), new Vector3( 1, 1, 1 ) ) |
✗ |
point |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Ray |
let/var |
new Ray( new Vector3( - 2, 0, 0 ), new Vector3( 1, 0, 0 ) ) |
✗ |
b |
Ray |
let/var |
new Ray( new Vector3( - 2, 0, 0 ), new Vector3( - 1, 0, 0 ) ) |
✗ |
c |
Ray |
let/var |
new Ray( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ) ) |
✗ |
d |
Ray |
let/var |
new Ray( new Vector3( 0, 2, 1 ), new Vector3( 0, - 1, - 1 ).normalize() ) |
✗ |
e |
Ray |
let/var |
new Ray( new Vector3( 1, - 2, 1 ), new Vector3( 0, 1, 0 ).normalize() ) |
✗ |
f |
Ray |
let/var |
new Ray( new Vector3( 1, - 2, 0 ), new Vector3( 0, - 1, 0 ).normalize() ) |
✗ |
ray |
Ray |
let/var |
new Ray() |
✗ |
a |
Vector3 |
let/var |
new Vector3( 1, 1, 0 ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( 0, 1, 1 ) |
✗ |
c |
Vector3 |
let/var |
new Vector3( 1, 0, 1 ) |
✗ |
point |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Ray |
let/var |
new Ray( one3.clone(), new Vector3( 0, 0, 1 ) ) |
✗ |
m |
Matrix4 |
let/var |
new Matrix4() |
✗ |