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📄 Triangle.tests.js

📊 Analysis Summary

Metric Count
📦 Imports 8
📊 Variables & Constants 33

📚 Table of Contents

🛠️ File Location:

📂 test/unit/src/math/Triangle.tests.js

📦 Imports

Name Source
BufferAttribute ../../../../src/core/BufferAttribute.js
Triangle ../../../../src/math/Triangle.js
Box3 ../../../../src/math/Box3.js
Plane ../../../../src/math/Plane.js
Vector3 ../../../../src/math/Vector3.js
zero3 ../../utils/math-constants.js
one3 ../../utils/math-constants.js
two3 ../../utils/math-constants.js

Variables & Constants

Name Type Kind Value Exported
a Triangle let/var new Triangle()
a Triangle let/var new Triangle()
a Triangle let/var new Triangle()
points Vector3[] let/var [ one3, one3.clone().negate(), two3 ]
a Triangle let/var new Triangle()
attribute BufferAttribute let/var new BufferAttribute( new Float32Array( [ 1, 1, 1, - 1, - 1, - 1, 2, 2, 2 ] ),...
a Triangle let/var new Triangle( one3.clone().negate(), one3.clone(), two3.clone() )
a Triangle let/var new Triangle()
a Triangle let/var new Triangle()
midpoint Vector3 let/var new Vector3()
a Triangle let/var new Triangle()
normal Vector3 let/var new Vector3()
a Triangle let/var new Triangle()
plane Plane let/var new Plane()
normal Vector3 let/var new Vector3()
a Triangle let/var new Triangle()
barycoord Vector3 let/var new Vector3()
midpoint Vector3 let/var new Vector3()
a Triangle let/var new Triangle()
midpoint Vector3 let/var new Vector3()
a Box3 let/var new Box3( one3.clone(), two3.clone() )
b Triangle let/var new Triangle( new Vector3( 1.5, 1.5, 2.5 ), new Vector3( 2.5, 1.5, 1.5 ), new...
c Triangle let/var new Triangle( new Vector3( 1.5, 1.5, 3.5 ), new Vector3( 3.5, 1.5, 1.5 ), new...
d Triangle let/var new Triangle( new Vector3( 1.5, 1.75, 3 ), new Vector3( 3, 1.75, 1.5 ), new V...
e Triangle let/var new Triangle( new Vector3( 1.5, 1.8, 3 ), new Vector3( 3, 1.8, 1.5 ), new Vec...
f Triangle let/var new Triangle( new Vector3( 1.5, 2.5, 3 ), new Vector3( 3, 2.5, 1.5 ), new Vec...
a Triangle let/var new Triangle( new Vector3( - 1, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( ...
point Vector3 let/var new Vector3()
a Triangle let/var new Triangle()
dir Vector3 let/var new Vector3()
a Triangle let/var new Triangle( new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0,...
b Triangle let/var new Triangle( new Vector3( 0, 0, 1 ), new Vector3( 0, 1, 0 ), new Vector3( 1,...
c Triangle let/var new Triangle( new Vector3( - 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( ...