a |
Triangle |
let/var |
new Triangle() |
✗ |
a |
Triangle |
let/var |
new Triangle() |
✗ |
a |
Triangle |
let/var |
new Triangle() |
✗ |
points |
Vector3[] |
let/var |
[ one3, one3.clone().negate(), two3 ] |
✗ |
a |
Triangle |
let/var |
new Triangle() |
✗ |
attribute |
BufferAttribute |
let/var |
new BufferAttribute( new Float32Array( [ 1, 1, 1, - 1, - 1, - 1, 2, 2, 2 ] ),... |
✗ |
a |
Triangle |
let/var |
new Triangle( one3.clone().negate(), one3.clone(), two3.clone() ) |
✗ |
a |
Triangle |
let/var |
new Triangle() |
✗ |
a |
Triangle |
let/var |
new Triangle() |
✗ |
midpoint |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Triangle |
let/var |
new Triangle() |
✗ |
normal |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Triangle |
let/var |
new Triangle() |
✗ |
plane |
Plane |
let/var |
new Plane() |
✗ |
normal |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Triangle |
let/var |
new Triangle() |
✗ |
barycoord |
Vector3 |
let/var |
new Vector3() |
✗ |
midpoint |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Triangle |
let/var |
new Triangle() |
✗ |
midpoint |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Box3 |
let/var |
new Box3( one3.clone(), two3.clone() ) |
✗ |
b |
Triangle |
let/var |
new Triangle( new Vector3( 1.5, 1.5, 2.5 ), new Vector3( 2.5, 1.5, 1.5 ), new... |
✗ |
c |
Triangle |
let/var |
new Triangle( new Vector3( 1.5, 1.5, 3.5 ), new Vector3( 3.5, 1.5, 1.5 ), new... |
✗ |
d |
Triangle |
let/var |
new Triangle( new Vector3( 1.5, 1.75, 3 ), new Vector3( 3, 1.75, 1.5 ), new V... |
✗ |
e |
Triangle |
let/var |
new Triangle( new Vector3( 1.5, 1.8, 3 ), new Vector3( 3, 1.8, 1.5 ), new Vec... |
✗ |
f |
Triangle |
let/var |
new Triangle( new Vector3( 1.5, 2.5, 3 ), new Vector3( 3, 2.5, 1.5 ), new Vec... |
✗ |
a |
Triangle |
let/var |
new Triangle( new Vector3( - 1, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( ... |
✗ |
point |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Triangle |
let/var |
new Triangle() |
✗ |
dir |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Triangle |
let/var |
new Triangle( new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0,... |
✗ |
b |
Triangle |
let/var |
new Triangle( new Vector3( 0, 0, 1 ), new Vector3( 0, 1, 0 ), new Vector3( 1,... |
✗ |
c |
Triangle |
let/var |
new Triangle( new Vector3( - 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( ... |
✗ |