a |
Vector3 |
let/var |
new Vector3() |
✗ |
object |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( - x, - y, - z ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( 2, 3, 4 ) |
✗ |
s |
3 |
let/var |
3 |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( - x, - y, - z ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( 2, 3, - 5 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
euler |
Euler |
let/var |
new Euler( 90, - 45, 0 ) |
✗ |
expected |
Vector3 |
let/var |
new Vector3( - 2.352970120501014, - 4.7441750936226645, 0.9779234597246458 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
axis |
Vector3 |
let/var |
new Vector3( 0, 1, 0 ) |
✗ |
angle |
number |
let/var |
Math.PI / 4.0 |
✗ |
expected |
Vector3 |
let/var |
new Vector3( 3 * Math.sqrt( 2 ), 3, Math.sqrt( 2 ) ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
b |
Vector4 |
let/var |
new Vector4( x, y, z, 1 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
m |
Matrix4 |
let/var |
new Matrix4() |
✗ |
transformed |
Vector3 |
let/var |
new Vector3( 0.3713906763541037, 0.5570860145311556, 0.7427813527082074 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( - 0.01, 0.5, 1.5 ) |
✗ |
clamped |
Vector3 |
let/var |
new Vector3( 0.1, 0.5, 1.0 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( - x, - y, - z ) |
✗ |
c |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, 0, 0 ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( 0, - y, 0 ) |
✗ |
c |
Vector3 |
let/var |
new Vector3( 0, 0, z ) |
✗ |
d |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, 0, 0 ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( 0, - y, 0 ) |
✗ |
c |
Vector3 |
let/var |
new Vector3( 0, 0, z ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, 0, 0 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( 2 * x, - y, 0.5 * z ) |
✗ |
crossed |
Vector3 |
let/var |
new Vector3( 18, 12, - 18 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( x, - y, z ) |
✗ |
c |
Vector3 |
let/var |
new Vector3() |
✗ |
crossed |
Vector3 |
let/var |
new Vector3( 24, 0, - 12 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( 1, 0, 0 ) |
✗ |
b |
Vector3 |
let/var |
new Vector3() |
✗ |
normal |
Vector3 |
let/var |
new Vector3( 10, 0, 0 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( 1, 0, 0 ) |
✗ |
b |
Vector3 |
let/var |
new Vector3() |
✗ |
normal |
Vector3 |
let/var |
new Vector3( 1, 0, 0 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
normal |
Vector3 |
let/var |
new Vector3( 0, 1, 0 ) |
✗ |
b |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3( 0, - 0.18851655680720186, 0.9820700116639124 ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( 0, 0.18851655680720186, - 0.9820700116639124 ) |
✗ |
x |
Vector3 |
let/var |
new Vector3( 1, 0, 0 ) |
✗ |
y |
Vector3 |
let/var |
new Vector3( 0, 1, 0 ) |
✗ |
z |
Vector3 |
let/var |
new Vector3( 0, 0, 1 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
theta |
number |
let/var |
Math.sqrt( Math.PI ) * phi |
✗ |
sph |
Spherical |
let/var |
new Spherical( 10, phi, theta ) |
✗ |
expected |
Vector3 |
let/var |
new Vector3( - 4.677914006701843, - 5, - 7.288149322420796 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
cyl |
Cylindrical |
let/var |
new Cylindrical( 10, Math.PI * 0.125, 20 ) |
✗ |
expected |
Vector3 |
let/var |
new Vector3( 3.826834323650898, 20, 9.238795325112868 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
expected |
Vector3 |
let/var |
new Vector3( 25.573423705088842, 31.921779399024736, 35.70714214271425 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, 0, z ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( 0, - y, 0 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
array |
number[] |
let/var |
[ 1, 2, 3, 4, 5, 6 ] |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
attr |
BufferAttribute |
let/var |
new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 ) |
✗ |
vec |
Vector3 |
let/var |
new Vector3() |
✗ |
zero |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( - x, - y, - z ) |
✗ |
c |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, 0, 0 ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( 0, - y, 0 ) |
✗ |
c |
Vector3 |
let/var |
new Vector3( 0, 0, z ) |
✗ |
d |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3() |
✗ |
s |
3 |
let/var |
3 |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( 2 * x, 2 * y, 2 * z ) |
✗ |
c |
Vector3 |
let/var |
new Vector3( 4 * x, 4 * y, 4 * z ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( - x, - y, - z ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, y, z ) |
✗ |
camera |
PerspectiveCamera |
let/var |
new PerspectiveCamera( 75, 16 / 9, 0.1, 300.0 ) |
✗ |
projected |
Vector3 |
let/var |
new Vector3( - 0.36653213611158914, - 0.9774190296309043, 1.0506835611870624 ) |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, 0, 0 ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( 0, - y, 0 ) |
✗ |
c |
Vector3 |
let/var |
new Vector3( 0, 0, z ) |
✗ |
d |
Vector3 |
let/var |
new Vector3() |
✗ |
a |
Vector3 |
let/var |
new Vector3( x, 0, z ) |
✗ |
b |
Vector3 |
let/var |
new Vector3( 0, - y, 0 ) |
✗ |
v |
Vector3 |
let/var |
new Vector3( 0, 0.5, 1 ) |
✗ |
array |
number[] |
let/var |
[ ...v ] |
✗ |